A first-person walkable hall — every booth runs a demo reel that springs to life the moment you step up, just like the kiosks at the old video store. The FABLE BOY's playable today; the rest wear COMING SOON signs while their demos play. Desktop and mobile.
The one that started it all — a fully 3D handheld with 26 carts, a pet, a cart burner and the dream engine.
Every machine as orbitable 3D hardware — FABLE 64, FABLESTATION, FABLECUBE, and the whole 2-D back catalogue.
The console's living magazine with actually turnable pages. Two issues on the stand — including the 3-D family launch.
A live MAGPIE POWERED magazine where every cart is a Grand Prix. Your best run scores Formula-1 points, and they stack across the whole catalogue into one season-long campaign — with a turnable page for every game's board.
Mix and brew your own custom game from a library of templates. Select the game type, subject, feel, and color — then play instantly.
One-page infographics for the whole family — how to play, how to find a cart, how to make one, and the control map for all nine consoles.
The private ops deck — Dream Pro, workshops, classroom licenses, commissions. Members only; the door needs the code.