Making skins is restricted to FABLE BOY admins. Sign in with an admin email to open the Studio — no password.
Open Cart Studio ← Back to the consolePick the plastic underneath your artwork. Clear shells reveal the hardware through empty parts of the design.
Each image, pattern, fill, or line of text becomes a separate editable layer. Empty pixels show the chosen shell.
Open an existing design to edit its artwork and shell. Save a copy with a new skin ID when you want to keep the original.
Set who can claim this skin, then send it to the private Admin Shelf. Switch it live from the shelf when ready.
This is the FABLE BOY shell unwrapped flat at true 1:1 proportions — the exact same atlas the console uses to wrap art onto the real 3-D handheld (hydro-dip style: it conforms to every curve and bleeds to every edge). Paint inside it, and the preview on the right shows it live on the device.
Build it up:
Ship it on the real console:
assets/<your-id>-wrap.png in the repo.SKINS array in index.html.docs/WRAP-TEMPLATE.md.)Drop your exported PNG in assets/, then paste this into the SKINS array in index.html:
Named snapshots preserve the exact rendered wrap, shell settings, name, and access mode. Rollback updates the Admin Shelf copy without changing whether it is currently live.
For one shared code usable by 420 people: set distinct codes to 1 and claims per code to 420. Keep this skin PRIVATE: recipients enter their code in Skins → Redeem Code, and only claimants see its artwork. New codes can be reopened here by admins. Historical codes created before this update cannot be recovered from their hashes.