Making skins is restricted to FABLE BOY admins. Sign in with an admin email to open the Studio — no password.
Open Cart Studio ← Back to the consolePick the plastic underneath your artwork. Clear shells reveal the hardware through empty parts of the design.
Each image, pattern, fill, or line of text becomes a separate editable layer. Empty pixels show the chosen shell.
Open an existing design to edit its artwork and shell. Save a copy with a new skin ID when you want to keep the original.
Drafts stay in this browser. Save a skin explicitly, then use the publishing board to choose visibility and order.
This is the FABLE BOY shell unwrapped flat at true 1:1 proportions — the exact same atlas the console uses to wrap art onto the real 3-D handheld (hydro-dip style: it conforms to every curve and bleeds to every edge). Paint inside it, and the preview on the right shows it live on the device.
Build it up:
Ship it on the real console:
assets/<your-id>-wrap.png in the repo.SKINS array in index.html.docs/WRAP-TEMPLATE.md.)Drop your exported PNG in assets/, then paste this into the SKINS array in index.html:
Named snapshots preserve the exact rendered wrap, shell settings, name, and access mode. Rollback updates the Admin Shelf copy without changing whether it is currently live.
Drag to change visibility or order. Use Move to and the ↑ ↓ buttons on touch or keyboard. Live skins can be worn by everyone. Preview skins require a code to wear. Admin skins stay out of the public catalogue. Archived skins leave the arrows. Delete removes a skin permanently from this board; account records are retained.
Every skin code campaign, including paused, expired, and archived skins. Open one to view its codes, redemptions, and controls.
For one shared code usable by 420 people: set distinct codes to 1 and claims per code to 420. Code campaigns put this skin in PREVIEW TO ALL: everyone can preview the artwork; recipients redeem a code to wear it. New codes can be reopened here by admins. Generated codes are saved and verified immediately. Only copy codes marked ACTIVE. Unreviewable historical codes can be permanently removed.