◂ ALL GUIDES
FIELD GUIDE · 05

RAISE YOUR PET

WARM THE EGG · GROW IT · SEND IT TOURING
A

Hatch & care

FABLE PET · LIVES IN THE UNIT
KEEP IT WARM
  1. 🥚

    Warm the egg

    It hatches into a little blob that lives inside the console.

  2. 🍓

    Feed · play · wash · nap

    Play GEM CATCH with it, keep it clean, let it sleep. Care points feed the Hall of Fables like any other cart.

  3. 📅

    Check in daily

    One visit a day earns a stamp and a streak bonus.

B

Three stamps, three forms

HOW YOU RAISE IT DECIDES

After three stamps it grows up — and which way it grows depends on how you raised it:

PUFF

soft & round — the well-fed, well-rested path

ZIPPY

quick & spiky — raised on play and motion

SAGE

calm & wise — the patient, steady carer's pet

C

Send it touring · the passport

ONE PET, THE WHOLE FAMILY
  1. Trips to the five sibling consoles

    Send it off and hours later it comes home with a postcard, points, and a wearable souvenir — a race helmet, wizard hat, star badge, antenna, or wing sandals.

  2. 🪪

    It carries a passport

    The INFO page prints a 7-character code (base-30, checksummed) packing its form, console badges, streak, stamps and current accessory:

P7·K3F9Q
🛂

The egg screen has a PET IMMIGRATION office that adopts a pet from any code. Sibling consoles read/write the same fable-pet-v1 record — so one pet really can tour the whole family.

Built to respect your time

THE NO-PUNISHMENT RULES
  1. 12h

    Away-decay caps at 12 hours

    No matter how long you're gone — a day, a month — it never decays past that cap.

  2. Missing a day never punishes you

    Worst case is a fresh streak. Trips can be called home early with no penalty.

  3. 👻

    Revival is free, always

    If total neglect ever turns it into a little ghost, bringing it back costs nothing — and it keeps everything.

FABLE FIELD GUIDES · 100% CODE-DRAWN · BACK TO THE RACK